#ifndef __GAMEUILAYER_H__
#define __GAMEUILAYER_H__

#include "SceneController.h"

using namespace cocos2d;
using namespace CocosDenshion;

class GameUiLayer : public CCLayer
{
public:
	CCSize winSize;
	

	
	virtual bool init();  
	void update(float dt);
	void btnBack(CCObject* pSender);
	
	
    CREATE_FUNC(GameUiLayer);

};

#endif // __GAMEUILAYER_H__
